Summary
Converts the world position to screen space coordinates relative to camera.
- Namespace
- StrideToolkit
.Engine - Containing Type
- CameraExtensions
Syntax
public static void WorldToScreenPoint(this CameraComponent cameraComponent, ref Vector3 position, out Vector3 result)
Remarks
This method does not update the
CameraComponent.ViewMatrix or CameraComponent.ProjectionMatrix before performing the transformation.
If the CameraComponent or it's containing Entity TransformComponenthas been modified since the last frame you may need to call the CameraComponent.Update() method first.
Parameters
| Name | Type | Description |
|---|---|---|
| cameraComponent | CameraComponent | |
| position | Vector3 | |
| result | Vector3 | The screen position in normalized X, Y coordinates. Top-left is (0,0), bottom-right is (1,1). Z is in world units from near camera plane. |
Return Value
| Type | Description |
|---|---|
| void |
