Summary
Sets the transforms rotation so it's forward vector points at the target.
The world up vector use is defined by
WorldUp
.
- Namespace
- StrideToolkit
.Engine - Containing Type
- TransformExtensions
Syntax
public static void LookAt(this TransformComponent transform, TransformComponent target, float smooth = 1)
Remarks
This method updates the
TransformComponent.LocalMatrix
and TransformComponent.WorldMatrix
after transformation.
Parameters
Name | Type | Description |
---|---|---|
transform | TransformComponent | The TransformComponent to update. |
target | TransformComponent | The target to point towards |
smooth | float | Value between 0 and 1 indicating the weight of target orientation. The default is 1. |
Return Value
Type | Description |
---|---|
void |