Summary
    Rotates the given 
		TransformComponent by the specified eulerAngles in the coordinate space defined by relativeTo.
    - Namespace
 - StrideToolkit
.Engine  - Containing Type
 - TransformExtensions
 
Syntax
public static void Rotate(this TransformComponent transform, Vector3 eulerAngles, Space relativeTo = Self)
	Remarks
    This method updates the 
	TransformComponent.LocalMatrix and TransformComponent.WorldMatrix after transformation.
    Parameters
| Name | Type | Description | 
|---|---|---|
| transform | TransformComponent | The TransformComponent to update. | 
					
| eulerAngles | Vector3 | The euler angles in radians to rotate by. | 
| relativeTo | Space | The coordinate space to perform the rotation in. | 
Return Value
| Type | Description | 
|---|---|
| void | 
