Summary
    Sets the transforms rotation so it's forward vector points at the target.
    
		- Namespace
 - StrideToolkit
.Engine  - Containing Type
 - TransformExtensions
 
Syntax
public static void LookAt(this TransformComponent transform, TransformComponent target, ref Vector3 worldUp, float smooth = 1)
	Remarks
    This method updates the 
	TransformComponent.LocalMatrix and TransformComponent.WorldMatrix after transformation.
    Parameters
| Name | Type | Description | 
|---|---|---|
| transform | TransformComponent | The TransformComponent to update. | 
					
| target | TransformComponent | The target to point towards | 
| worldUp | Vector3 | A Vector specifying the upward direction. | 
| smooth | float | Value between 0 and 1 indicating the weight of target orientation. The default is 1. | 
Return Value
| Type | Description | 
|---|---|
| void | 
