Summary
Sets the transforms rotation so it's forward vector points at the target.
The world up vector use is defined by
WorldUp.
- Namespace
- StrideToolkit
.Engine - Containing Type
- TransformExtensions
Syntax
public static void LookAt(this TransformComponent transform, ref Vector3 target, float smooth = 1)
Remarks
This method updates the
TransformComponent.LocalMatrix and TransformComponent.WorldMatrix after transformation.
Parameters
| Name | Type | Description |
|---|---|---|
| transform | TransformComponent | The TransformComponent to update. |
| target | Vector3 | The target to point towards |
| smooth | float | Value between 0 and 1 indicating the weight of target orientation. The default is 1. |
Return Value
| Type | Description |
|---|---|
| void |
